== Version 2.2.1
* Added the 2nd Burning Tendon to the Shadowstep blacklist.

== Version 2.2.0
* Assassination/Subtlety: Improved flashing during Vanish.
* Assassination/Subtlety: There is now a blacklist of mobs on which to flash Backstab (like Ultraxion).  Please see the description to see what they are, and leave comments to have it adjusted.
* Combat: There is now a blacklist of mobs on which to flash Killing Spree (like Deathwing's Head).  Please see the description to see what they are, and leave comments to have it adjusted.
* Subtlety: There is now a blacklist of mobs on which to flash Shadowstep (like Ultraxion).  Please see the description to see what they are, and leave comments to have it adjusted.

== Version 2.1.0
* Assassination: No longer suggests to cast a 4 cp Rupture during the last tick of a 5 cp Rupture.  This does not completely eliminate "A more powerful spell is already active," but it helps.
* Assassination: Energy calculations now guestimate Venomous Wounds procs.
* Assassination/Subtlety: Smarter flashing during Vanish.
* Subtlety: Pools to 85 energy in preparation for cooldowns, down from 90.
* Subtlety: Dynamically calculates the time to start pooling energy for cooldowns, instead of always starting 7 seconds before.
* Subtlety: No longer waits for the 5th combo point during Shadow Dance.
* Subtlety: Stops waiting for the 5th combo point sooner, to better avoid energy capping.
* Subtlety: Now factors Energetic Recovery into future energy calculations.
* Subtlety: No longer pauses at 5 combo points to wait for a higher priority finisher.
* Subtlety: Vanish now only flashes when you have less than 3 combo points.
* Subtlety: Energy calculations now guestimate Energetic Recovery procs.
* All: Added Redirect.
* All: All CP and energy calculations now take into account queued spells.

== Version 2.0.2
* Taking out of beta.

== Version 2.0.1
This beta release uses Bitten's SpellFlash Library version 3.  If you update you will also need to update any of your other Bitten's SpellFlash modules, which may also be in beta.
* All: It now checks for instant poison specifically on your main hand, and deadly on your off.

== Version 2.0.0
* Assassination: Solo Mode now flashes Slice and Dice.
* Combat: Solo Mode now flashes Slice and Dice.
* Subtlety: There is not a Subtlety rotation!
* All: Now flashes Kick.
* All: Now flashes Tricks of the Trade.
* All: Now only flashes Recuperate out of combat when in Solo Mode.

== Version 1.2.0
* Assassination: Rupture no longer flashes when it would not leave you with enough time or energy to Envenom to refresh Slice and Dice.
* Assassination: Now only suggests Backstab if you have 2/2 Merderous Intent.
* All: Added "Solo Mode when not Grouped", so you can turn off the simplified solo rotations to do tests on a target dummy.

== Version 1.1.0
* Assassination: No longer flashes Wound Poison.
* Assassination: No longer flashes Backstab if you are "tanking".
* Assassination: Rupture now flashes yellow and continues down the priority scheme, in case the target won't live long enough to make Rupture worthwhile.
* Both: Flashes a simplified rotation when not in a group (e.g. for soloing quests).
* Both: Flashes Recouperate out of combat.
* Added German localization (thanks Gucki!)

== Version 1.0.3
* Envenom's calculation now takes into account its own energy cost.

== Version 1.0.2 beta
* Fixed typo that totally broke Assassination.

== Version 1.0.1 beta
* Added an Assassination rotation.
* Flashes poisons.
* Tweaked the Combat rotation a bit.  I think it's improving.
* Fixed Killing Spree (it will actually flash now).

== Version 1.0.0 beta
* Initial beta release
